Friday, December 12, 2014

Generation Two Objectives

Mandatory Objectives
  • have popularity or money aspiration = 5pts
  • complete Musician brance of Entertainer Career = 20pts or -2pts/level short
  • master Charisma skill =  10pts or -1/skill short of 10
  • marry "bandmate" [sim with "Music Lover" or "Creative" trait] = 10pts
  • have at least 1 child = 5pts
  • have 50,000 in family funds by death = 10pts or -2pts/$10k short
Optional Objectives
  • be enemies with one or both parents by YA = 5pts/parent enemy
  • play for [& receive] tips at all community lots = 2pts/community lot 
  • have an affair with a "groupie" [someone who tips] = 10pts
  • have child with "groupie" = 5pts
  • "adopt" cild into household and make him/her heir = 15pts
  • never become good friends with children [not your focus] = -10pts/child "Good Friended"

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